Dark Contract with Patent License
Spell Field

Dark Contract with Patent License

  • Archetype:
  • Dark Contract

  • View:
  • 4068




If your opponent Special Summons a monster(s) with the same card type (Fusion, Synchro, Xyz, or Link) as a "D/D/D" monster you control (except during the Damage Step): You can inflict 1000 damage to your opponent, also, while this card is on the field, your opponent cannot Special Summon monsters with the same card type as that Special Summoned monster for the rest of this turn. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. You can only use this effect of "Dark Contract with Patent License" once per turn.




 
 
AI Power Analysis
Floodgate / ControlConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 57

Dark Contract with Patent License — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55.3 · Deck: 57.4 · Meta: provisional
  • Primary role: Floodgate / Control · Secondary: Recovery/Recursion

Why it scores here

The card's value is a conditional floodgate: when the opponent Special Summons a Fusion, Synchro, Xyz, or Link while a D/D/D monster is controlled, it deals 1000 damage and blocks further Special Summons of that same card type for the rest of the turn. Its graveyard effect returns a D/D monster or a face-up D/D Pendulum from the Extra Deck to hand, which keeps the card from being a pure dead slot. High inclusion (400 of 400 decks, 68% in D/D/D) confirms it is a practical, consistently played piece, but that inclusion did not earn points by itself, and the absence of combo data keeps the combo-conversion score low.

Axis scores

Axis Score Evidence
Accessibility 55 Present in all 400 sampled decks at one copy each, but there are no combo starter or searched records and no searcher is listed for it, so access is confirmed by inclusion rather than by a measured route (observed).
Combo & Conversion 35 Zero recorded combo boards, so the card's conversion is text-only: a 1000-damage trigger and a summon lock that build no board on their own (inferred).
Resource Economy 60 The graveyard effect converts the card into one D/D monster or Pendulum, a roughly even exchange with a once-per-turn limit, with no measured refuel data (inferred).
Effect & Interaction 60 A reactive summon-type lock plus 1000 damage, but the trigger requires a specific opponent summon type and a D/D/D monster on the field, so it is situational rather than strong (verified).
Material Utility 10 A Spell Card that cannot be Summoned or used as material; its only body value is the D/D monster it fetches from the graveyard (verified).
Resilience & Flexibility 55 A field spell is exposed to backrow and field removal while on the field, though the graveyard effect still works after it is destroyed (inferred).
Deck-Building Efficiency 65 One copy in almost every deck with no garnet or locking restriction; the main cost is that its best effects depend on D/D/D monsters being present (verified).

Calculation

Weight profile: 0.7 Floodgate / Control + 0.3 Recovery / Recursion. Intrinsic ≈ 55.3, Deck ≈ 57.4, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Near-universal inclusion in its home archetype (D/D/D) at one copy, which confirms the role is practical
  • Summon-type lock plus 1000 damage punishes a specific opponent summon pattern
  • Graveyard effect converts the card into a D/D monster or Pendulum, giving it recovery value

Weaknesses

  • Trigger requires a D/D/D monster on the field and a matching opponent summon type
  • Once-per-turn graveyard effect limits repeated recovery
  • No combo evidence, so its conversion into a winning board is not measured

Counters / choke points

  • Destruction of a face-up field spell (generic field-spell removal)
  • Opponent summons of a different card type than the locked one, which the lock does not stop
  • Lines that avoid summoning the matching card type

Best use

Floodgate / Control with graveyard search. Decks: D/D/D, D/D/D (D.D.), Dark Contract. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: 1000 damage plus same-card-type summon lock while on the field, and a once-per-turn graveyard search for a D/D monster or D/D Pendulum; Appears in 400 of 400 sampled decks at 1 copy average (1.01); Spell Card, race Field, no material or Summon role
  • Observed: D/D/D archetype holds 68% of sampled decks; Usage statistics show 100% inclusion in D/D/D and Dark Contract at 1 copy each; Co-occurs with core D/D/D partners in 98–99% of decks
  • Inferred: Graveyard search is roughly card-neutral and provides recovery; Summon lock is situational because it requires a specific opponent summon type; Field spell is vulnerable to field and backrow removal
  • Data gaps: No combo evidence (0 boards), so combo centrality and conversion are text-only inference No banlist token; assumed 3 copies (unlimited) No rulings supplied for the once-per-turn and Damage Step timing wording Only 2 guide mentions, with no direct power evaluation No Top-Card ranking context for this card











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